OneShot

Summary
OneShot is the tale of a cat-like child by the name of Niko. A prophecy is foretold that a messiah shall wake up in a dark, unfamiliar location, before finding the sun and arriving at a different world. This happened to be Niko, the messiah.

Niko's goal throughout the game is to return the sun (which is a supernatural lightbulb) to a tower far off in the distance, from where it shall spill its life into the world and sustain the game's universe (which, mind you, is not Niko's own world.) The lore gets deeper and their are multiple endings, each one pulling at the viewer's heartstrings. The entire game is a complex simulation of multiple timelines developed by the World Machine, which was built by a character known only as the Author.

The primary appeal of the verse is the complex nature and power of Niko and their lightbulb, along with the Entity, Player and Author. The game regularly breaks the 4th wall and its two main sellers are its gameplay that reaches beyond the window given by your computer, and the fact that you only have one shot. The game knows its a game: and its journey won't be so simple. When it is done, it will be over.

Power of the Verse
The verse doesn't have many competitive characters for combat, and in fact there is no fighting within the verse. This does mean the characters must be bloodlusted for a debate, however once they are, they are incredibly powerful, with world-building hax like conceptual manipulation, information manipulation, time manipulation and spatial manipulation just to name a few, but other nigh-omniscient and nigh-omnipresent hax along with a 2-C peaked cast.